There's 2 other maps that are also finished, Scorched Ashes and Cryo-Genocide, all that can be searched with #potatoguy. But once you understand the ropes of it, you'll be guaranteed to play it so many times as i have. Its rather imposing to see first-playthrough. It comes with an in-def shop system, 10 waves of hand-picked demon encounters, optional randomized events each wave, usable powerups mid-match, summoner as an enemy, difficulty settings, over 200 demons total to slaughter, and all sorts of replayability. And I feel i reached that point with the final version of my wave maps.Ībsolute Damnation is still the best map of this formula, and i highly recommend a single playthrough with it for an idea. And it's all been to make the greatest wave-based Doom gamemode out of the entire Snapmap catalog of shit. Welcome to the Doom Campaign Walkthrough (2016) where we will provide you with the best in game strategy guide to help you get through those tough levels in the game along with getting some great tips and tricks on defeating the different enemies bosses and the different weapons and armor that you can get. Through the entire time I played Doom, the first 50 hours was for the campaign, while the remaining 150 was with snapmap solely. (IF i could, I'd have my title be renamed to something like "Snapmap Nerd." or something.
#DOOM 2016 SNAPMAP TUTORIAL ACHIEVEMENT SOFTWARE#
But the lost of what was my most loving doom editing software does make me feel a bit sad.
I won't neglect purchasing Doom Eternal nonetheless, since the campaign is well worth the price of admission. And it pains me so much that it will be discontinued instead of expanded upon in the sequel.
If one were to see my older Doomworld posting history, they would see how much I love the fuck out of Doom Snapmap. God damn it, you beat me to making a thread like this.